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Rogue Trader

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1 Rogue Trader la data de Mar Iun 14, 2011 3:28 pm

Garak

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Ca Jew sa ramana sane si sa mai mix it up a bit, eu o sa rulez o campanie de Rogue Trader. V-om alterna campaniile (un weekend jucam dnd, urmatorul RT si tot asa).

Ce vreau de la voi este sa va faceti caractere de rank 3 (aveti voie sa folositi clase din Core Book si din Into the Storm supplement) si sa le puneti aici.

More info will be added as needed.

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2 Re: Rogue Trader la data de Mar Iun 14, 2011 10:23 pm

Reapez

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Furacios Biban
Awsome.. can i uhmm play?

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3 Re: Rogue Trader la data de Mier Iun 15, 2011 5:44 pm

Garak

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Sure. Presupun ca v-om fi tot aia (ca na astia putem si avem timp).

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4 Re: Rogue Trader la data de Joi Iun 16, 2011 10:39 am

Reapez

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Furacios Biban
uhm.. ok pampu da-mi si tu un mesaj privat cu numarul tau de telefon pls Smile

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5 Re: Rogue Trader la data de Joi Iun 16, 2011 12:36 pm

CyberFaust

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Furacios Biban
Hey guyz, can i play? Very Happy If i can play, of course. I'd only want to play if i can, you see.

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6 Re: Rogue Trader la data de Joi Iun 16, 2011 5:56 pm

Garak

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@ Reapez What for? Ca manualele cred ca nu e cazul sa va zic cum puteti sa le luati.

@Cyber Well duh, daca esti in oras si iti faci caracter.


Btw guys your ship is a Firestorm-class frigate.





Dimensions: 1.8 km long, .3 km abeam at fins
Mass: 6 megatonnes approx
Crew: 25000 crew, approx.
Accel: 4.4 gravities max. sustainable

The Firestorm is a relatively recent innovation in Battlefleet Obscuras, an attempt to merge the manoeuvrability of escort class ships with the ship-killing power of a lance weapon. The Firestorm is essentially a redesigned Sword, with many of the weapon batteries removed to make space for a prow mounted lance that runs most of the length of the ship. In fleet engagements, Firestorms often hunt other escorts, their lances letting them out-range and outgun most frigates and raiders. Firestorms are not commonly used by Rogue Traders, as the lance takes up room that could be used for cargo or supplies. However, more militant individuals have been known to utilize them, as lance-armed frigates are relatively uncommon.

Speed 8
Manoeuver 20
Detection 13
Hull 33
Armor 18
Turrets 1
Space 40
SP 39

1 Prow(Sunsear), 1 Dorsal(Ryza)

Quirk:
Resolute:
There is little in the universe that can stagger this vessel. No matter the foe, it will advance slowly but surely to meet it. The ship suffers -1 Speed, but gains +3 Hull Points and grants +10 to all Repair Tests.

Emissary of the Imperator:
The vessel is a veritable monument to the power and grandeur of the God-Emperor's might. Awe-inspiring and terrible, it lacks subtlety. All Intimidate Tests made by characters from this vessel gains +15, while all other social interaction suffer a -5. These bonuses and penalties only apply if the character is known to be from the vessel. In addition, few will be able to see beyond the symbolism of the vessel—xenos see a threat, faithful Imperial citizens see a symbol of civilisation (or possibly chastisement), and heretics and rebels see a hated foe. Their reactions will be coloured accordingly.


Modified Jovian Pattern Class 2 Drive
Miloslav G-61 Engine (reduce travel time by half)
Warpsbane Hull (+10 bonus to Navigate through the Warp)
Combat Bridge (+10 to all Tech Use Tests to repair the ship)
Vitae Pattern Life Sustainer
Voidsmen Quarters
Single Void Shield Array (Provides 1 void shield)
Deep Void Auger Array (+10 to Detection)
Ryza Pattern Plasma Battery (on a 1 or 2 on the crit it affects 2 components instead of 1)
Sunsear Pattern Battery
Cargo Hold + Lighter bay (50 Achievment Points to Trade or Criminal obj, -3 manouverability)
Barracks (100 Achiv Points for Military obj, +20 to all command tests involving boarding actions and hit and run actions)
Tenebro Maze (+10 to all command tests when defending boarding actions and hit and run actions, when a component is affected by a crit it is the ship owner who decides what it was)
Reinforced Bulkheads
Teleportarium (+20 to command test if used for hit and run)
Murder Servitors (+20 to command test for hit and run, when they crit in a hit and run the char conducting it can select any result between 1 and 6)



Ultima editare efectuata de catre Garak in Sam Iun 18, 2011 9:45 pm, editata de 4 ori

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7 Re: Rogue Trader la data de Sam Iun 18, 2011 6:11 pm

Bogdan

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Furacios de Gin
Varyas

Career: Void Master

Profile
WS BS S T A I P W Fel
43 60 35 41 53 32 38 56 35

Wounds: 13

XP Left: 50

EXP Expenditure:
Attribute increase:
BS: Advanced (15) - 850
Ag: Intermediate (10) - 350
To: Basic (5) - 250
Wp: Intermediate (10) - 350

Skills:
Drive (Ground Vehicle) - 100
Dodge - 100
Awareness +10 - 300
Scrutiny - 100
Pilot (Flyers) +20 - 400
Pilot (Spacecraft) +20 - 400
Drive (Hover/Skimmer) - 100
Intimidate - 100
Common Lore (Tech) - 200
Survival - 200
Navigation (Stellar) +10 - 200
Common Lore (Tech) - 200

Talents:
Quick Draw - 200
Sound Constitution x2 - 200
Sound Constitution - 200
Basic Weapon Training (Universal) - 500
** Applies to Bolt, Las, Plasma, Launcher, Launcher, Melta, SP
Rapid Reload - 200
True Grit - 200

Homeworld: Hive
Fate Points: 4
Traits: Accustomed to Crowds, Hivebout, Wary

Skills:
Speak Language (Hive Dialect);
Tech Use (Untrained);

- Void Master-
Common Lore (Imperial Navy, War)
Forbidden Lore (Xenos),
Navigation (Stellar)
Pilot (Spacecraft, Flyers)
Scholastic Lore (Astromancy)
Speak Language (Low Gothic)

Origin: Child of the Creed
Gained: Fel +3, WS-3

Lure of the VOid - Duty Bound:

* Duty to the Throne (+3 Will and Armour of Contempt)
* -10 Penalty to dealing with Sources outside the Imperium

Talents:
Unshakable Faith (Child of the Creed)
Resist Fear (Dark Voyage)

- void Master -
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Nerves of Steel

Trials and Travails - Dark Voyage
* 1d5 Insanity Points

Motivation:
* Pride - Random Heilroom Item

Gear:
* Common Craftsmanship Power Sword
* Common Craftsmanship Bolt-Pistol
* Guard Flak Armour
* Void Suit
* Blessed Ship Token
* Rebreather
* Imperial Navy Uniform
* 2 bottles of Amasec
* Pict-recorder
* Vox-Caster
* Microbead
** Heirloom: Blessed Carapace Armour

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8 Re: Rogue Trader la data de Sam Iun 18, 2011 7:18 pm

Zekel

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Furacios Biban
BS: Basic (250)
BS: Advanced (500)
To: Basic (100)
To: Advanced (250)
Int:Basic (100)
Int:Advanced (250)

Medicae (200)
Tech Use +10 (200)
Tech Use +20 (200)
Medicae +10 (200)
Chem Use (200)

Autosanguine (100)
Prosanguine (200)
Luminen Charge (200)
Luminen Shock (200)
Mechadendrite Use(Utility)(500)
Gun Blessing (500)
The Flesh is Weak I (500)
Total Recall (200)
Trade(Armorer) (200)
Forbidden Lore(Archaotech)+10 (200)
Peer(Adeptus Mechanicus)(200)

Recent Additions:

Scholastic Lore(Archaeotech)+10 200
Forbidden Lore(Xenos) 200
Common Lore(War) 200
Trade Armorer 200
Pilot(Personal) 200

XP spent Total: 6440
Xp Left: 50

+ To this add the Explorator starting skill and Origin skills

WS = 30
BS = 50
STR = 30
T = 51
Ag = 40
INT = 60
Per = 40
WP = 51
FE = 36


Skill:

Special Ability: Explorator Implants
Trait: Mechanicus Implants

Skill:
Common Lore (Machine Cult, Tech)
Forbidden Lore (Archeotech, Adeptus Mechanicus)
Literacy
Logic
Speak Language (Explorator Binary, Low Gothic, Techna-lingua, High Gothic)
Tech-Use
Trade (Technomat)
Security
Common Lore(War)


Talents:
Basic Weapon Training
Melee Weapon Training (Universal)
Logis Implant (Tech Use (Ordinary) to get +10 to WS or BS)
Nerves of Steel (Re-roll if pinned)
Unshakeable Faith(Re-roll Fear)
Dark Soul
Ballistic Weapon Training(Universal)
Machine Trait(The Flesh is Weak I)
Technical Knock
Stranger to the Cult
Total Recall


Bionic Implants:

Best Quality Cybernetic Senses(Sight)[Heightened Sense+10]
Dark Sight, Photovisor, Telescopic/Microscopic Sight
Good Quality Augur Array
Good Quality MUI(+10 Pilot, Tech-Use, Drive, Inquire, Ballistic)
Bionic Heart[+1 Body Armor, Sprint Talent)
Good Quality Bionic Locomotion(MagLev Legs)
2 Good Quality Bionic Armss [+10 STR, +10 AG)
Good Quality Cortex Implant(Unnatural Int)
Medicae Mechadendrite
Manipulator Mechadendrite
Utility Mechadendrite(+10 Tech Use)
Vox Implant
Calculus Logi Upgrade


Wounds: 16
Fate: 2


For the Ship, the following names are proposed. I support Dirge Eterna:

Dirge Eterna
Caeli Incendia
Reus
Idomitable Spirit
Star Eagle
Void Spirit



Ultima editare efectuata de catre Zekel in Lun Iul 18, 2011 1:45 am, editata de 2 ori

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9 Re: Rogue Trader la data de Sam Iun 18, 2011 8:32 pm

Garak

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Just so you guys can appreciate the full scale of this insanity I give you this image. Remember you guys will be in the Koronus Expanse.

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10 Re: Rogue Trader la data de Sam Iun 18, 2011 8:43 pm

MuerTTe

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Furacios Biban
lolz, pampu posteazami si mie caracteru please Basketball , ship name: "DamnNation" ??? Void Spirit" suna bine also...
lets not say: "Exterminatus" Razz or "Apollo69" Laughing Laughing
btw, nu stiu exact ora la care o sa ajung, da I will probably be late cyclops

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11 Re: Rogue Trader la data de Sam Iun 18, 2011 9:46 pm

Garak

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Il voi posta cand e gata. Pana acuma mai aveam niste chestii de facut. I also finished updating the post with the ship info.

EDIT:

I give you MuerTTe


Name: MuerTTe

Wounds: 18

Fate: 2

Insanity: 2

WS: 38
BS: 65
S: 44
T: 50
A: 48
I: 34
P: 36
W: 41
Fel: 45

Homeworld: Deathworld

Starting Skills: Survival

Hardened: Jaded (no IP from normal horrors)

If it bleeds, I can kill it: Melee Weapon Training (Primitive)

Paranoid: -10 Interaction Skill Tests made in formal surroundings

Survivor: +10 to resist Pinning and Shock




Birthright: Stubjack

Effect: gain Quick Draw and Intimidate as basic skills.



Lure of the Void: Duty Bound

Duty to Humanity



Trials and Travails: The Hand of War

The Ashes of War: Melta Weapon Training Talent, Hatred Orks

The Face of the Enemy: -10 to Fel tests if working with hated foe. and you react violently toward them at the slightest provocation.


Motivation: Renown

Effect: Air of Authority (affect a number of targets equal to 1d10 plus Fel bonus.)


Class: Arch-Militant

Starting Skills: Common Lore (War), Dodge, Intimidate, Scholastic Lore (Tactica Imperialis), Secret Tongue (Military), Speak Language (Low Gothic).

Starting Talents: Basic Weapon Training Universal, Pistol Weapon Training Universal, Melee Weapon Training Universal, Thrown Weapon Training Universal, Sound Constitution (+1 W)

Starting Gear: good craftsmanship hellgun, good craftsmanship primitive melee weapon with mono upgrade. micro bead, void suit, enforcer light carapace armor, bolt shell keepsake, medikit, manacles, data-slate of wanted bounties.

XP spent:

+5 Fel-250

+5 Fel-500

+5 BS-100

+5 BS-250

+5 BS-500

+5 T-250

+5 S-100

+5 A-100

Literacy -100

Awareness -100

Dodge +10-200

Rapid Reload-200 (reduce load time)

Dodge +20-300

Crack Shot-500 (+2 Crit Damage with ranged weapons)

Command-200

Rapid Reaction-200 (test A to negate surprise)

Medicae-200

Awareness +10-200

Intimidate +10-200

Drive Ground Vehicle-200

True Grit-200 (halve the result of Crit Damage he takes)

Die Hard-200 (when suffering blood loss, the character can roll twice to avoid death)

Sound Constitution x2-400 (+2 W)

XP left:50

Special Ability

Weapon Master: choose one class of weapon and gain +10 to hit, +2 dmg, +2 ini when using a weapon of said class

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12 Re: Rogue Trader la data de Vin Iun 24, 2011 9:43 pm

Garak

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I'm going to put up some images for you guys, just so you can get a clearer picture of some stuff:

Fury Interceptor

In the bowels of the ship

Lance turret

Astropath choir sending/receiving messages

Macro cannon

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13 Re: Rogue Trader la data de Sam Iul 02, 2011 3:57 pm

Garak

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Found this and I liked it:

Frozen Halls.
The terrifying killer cyborgs of the Legacy of Man are a rare and well-guarded commodity, and in between their murderous rampages they’re kept in cryo-stasis to preserve them. Being posted to guard and maintain the cryo-chambers (dubbed Frozen Halls by the crew) is among the least desirable positions on the ship, despite the relatively light work that needs to be done. Not only must one weather the discomfort of cold temperature permeating the halls, but there are also many hazards both intentional and accidental that have claimed a number of lives over the decades.

The Halls are ridden with many traps, alarms and sensors to protect the murder servitors and (the scuttlebutt goes) to protect the crew from the murder servitors. Rime covers every surface in these chambers, and a number of luckless crewmen have slipped to their death. The true custodians of this place are a small number of tech-priest adepts permanently posted to attend the servitors and the cryo-stasis pods. They are so rarely seen and so thickly bundled in ancient furs, synthetic garments and tubing of mysterious purpose that some crewmen swear that they’re not people at all, that they’re servitors themselves, or something worse. To have one of these ghostly white grotesque figures cross your path is considered very bad luck.

Finally there is also the extreme boredom and tension that accompanies the posting to the Frozen Halls. Nothing lives in there, and everything is still. Skull-faced killer machines leer out of cryo-pods, amid ancient technology and warding symbols. Even though the servitors are kept in stasis, many of the crewmen posted to the Halls swear that once in a while they catch the cyborgs move slightly or somehow acknowledge the crew’s presence. Every now and then some luckless soul goes insane and starts screaming that the servitors are speaking to him in his mind, showing him the countless bloodbaths that these ancient machines have wrought.


@Cyber Your sleep is troubled by blurred images that flash into and out of existence to fast for you to examine or remember. Even so, you get a sense of dread and despair and the one thing you manage to catch from each image is raging fires. Toward morning - ships' time- you have one image that remains clear. In it's way it's more troubling than the others.





Oh and here's an image of your gunners:



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14 Re: Rogue Trader la data de Dum Iul 03, 2011 1:37 am

CyberFaust

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Furacios Biban
DOOOOOOM!

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15 Re: Rogue Trader la data de Lun Iul 04, 2011 12:24 am

Garak

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Prepare for wall of text:

The History of the Light of Terra

The Light of Terra was old even before the Angevin Crusade—dispatched as part of an armada of Imperial warships to reclaim the vast stretches of space along the western rim and bring the light of the Emperor back to these darkest of places. Some even speculate that it was constructed, its hull at least, during the time of mankind’s first great expansion across the stars. If this is true, of course, the vessel is truly ancient. What is known for sure is that it was as mighty a battleship as the Imperial Navy had ever seen, equal to such vessels as the Grand Redemption, Emperor’s Word, or Divine Right.

Throughout the records of the crusade tales of its exploits can be found, always in the vanguard of the fleet, always raining death down upon the enemies of the Emperor. During these long bloody years countless worlds and enemy vessels fell to the thundering cannons and sky-rending lances as it brought the Emperor’s will to the untamed void. Equally well documented are the tales of its Lord-Captain, Draken Roth, a pitiless commander and master tactician favoured of Drusus— or so the stories go. Lord Roth was also a permanent fixture of the Light, his body fused with his lord-captain’s throne, his organs and flesh almost completely replaced by ingenious Mechanicus devices. It was whispered among the crew that Roth would only die when the ship itself was destroyed.

It was the cruelest of fates that befell the Light, when it traveled to meet a flotilla of lesser vessels to rendezvous with Drusus and aid him against a new alien threat known as the Yu’vath. While on route through the warp, a terrible storm rose up and consumed the Light, casting it adrift on powerful empyreal tides and doing what alien armies and renegade fleets had failed to do for thousands of years. Cut off from the fleet and lost in the warp, Captain Roth tried to maintain discipline and sustain hope in his crew—but catastrophe after catastrophe befell them. First, they suffered a madness among the ship’s psykers, forcing him to stage mass executions lest they turn on the crew. Then, a rent in the Gellar Field allowed an aberrant spectre to infiltrate the vessel and possess a deck master, leading to months of bloody serial killings. Finally, the ship’s Navigators, unable to find a path out of the storm, died one by one—driven to suicide by the constant crushing weight of the warp.

Trapped in the storm, unable to escape, the Light drifted far from the edges of the Imperium. Months rolled into years and years into decades and finally centuries. The crew turned in upon themselves, and devolved into warring tribes, fighting for the few resources available. Successive generations were born and died in the darkness of the ship’s holds and more and more information was lost, until they did not even realise they were on a ship, just a world of steel caverns and tunnels, divided by ancient tribal boundaries. By the time the ship was finally released back into the void to drift within the Heathen Stars, only Lord-Captain Roth remembered the ship’s true history; an insane oracle fused into the bridge screaming futilely as the primitive descendants of his crew lay offerings at his feet.




Also I was nice and the Light of Terra was no where near the Processional of the Damned.

“Have you never wondered where the lost go? Not the dead, but those lost to hope, and lost to all that holds us to these tattered fragments of life? No, I see that you do not think on this. Neither do I, for I have seen that place, and know that to it I must go in time, as will we all.”
–from the last confession of Navigator Conrad Nostromo before his execution by the Ordos Calixis

There are dark places amidst the Halo Stars, cursed or beyond understanding, where the very voids reject the hand of man. The unnamed system that hosts the Processional of the Damned is one such place; it is a blighted void, a few barren worlds circling a bright and turbulent star. Closer in to the solar energies is the Processional: a thin orbiting chain of wreckage, warp-crushed space hulks, and dead vessels of a hundred different xenos origins. If the myriad docks of the Segmentum Obscurus each launched a new vessel at the very same time, that vast fleet might approach the scope of the Processional. The currents of the warp have cast these uncounted thousands of sorry wrecks and ship-ruins here, perhaps for longer than mankind has travelled the stars—perhaps for longer than mankind has existed. Ghosts and other warp-echoes orbit with the Processional, bound to the wreckage and the dust of their remains.

There are many tales of the Processional. The past crew of Rogue Trader Wrath Umboldt spins one such yarn about how his vessel, the Righteous Crusader, came silently to the outer reaches of the Processional system whilst upon an expedition far beyond cursed Dolorium. The very void of the system was haunted: presences stalked the crew on darkened decks, foreboding patterns swirled in the auspex grids, and the Crusader’s machine spirits become disturbed. Moaning astropaths of the Crusader’s choir were sedated whilst devices failed and unexplained energies crackled about the warp engine. Umboldt pressed onwards into the Processional, and at his order men packed themselves into salvage craft and launched into the Processional. Some returned with great treasures and strange xenos artefacts, some with crew driven mad and babbling, but most did not return at all, swallowed by the Processional of the Damned, or lured into frozen emptiness by auspex-ghosts and failing tech-devices.





Also I give you the 12th Black Crusade:

The Gathering Darkness, 139 - 142.M41

While the vast majority of the Imperium of Man's defences around the Eye of Terror Warp rift in the Northwestern Reaches of the galaxy are based in the area known as the Cadian Gate, there are many Imperial monitoring stations scattered throughout the Segmentum Obscurus. These outposts are constantly raided and attacked by the various forces of the Chaos Gods, but during the second century of the 41st Millennium the number of these assaults dramatically increased. The most important of these attacks that served as a prelude to the horrors that were soon to come was the assault on the Imperial watch station on the world of Arx. Due to its low strategic importance, Arx was inhabited by only a small garrison of the Imperial Guard which was tasked with protecting the few tech-adepts of the Adeptus Mechanicus who were needed to maintain and operate the station's observation equipment.

Early in 139.M41, the Imperial Navy scout frigate Ascendance received a telepathic plea for help from the Arx station's elderly Astropath. The identity of the attackers was unknown and when reinforcements arrived a full four months later, there was no sign of the raiders. The Imperial Guardsmen stationed on the planet had been wiped out and their bodies had been horribly mutilated and left to be devoured by the wild dogs that were Arx's only real predators. The Inquisition sent one of its agents, the experenced Inquisitor Horst to Arx to investigate the matter, but there was little evidence left for him to sift through.

If Arx had been the only outpost so attacked at this time, the raid would have become just another unknown in a galaxy filled to bursting with enigmas. Yet, over the next three years a number of similar attacks were reported thoughout the neighbouring star systems and then spread into the adjacent Sectors. Inquisitor Horst suspected that some larger plot against the Imperium was in motion, yet he could find no evidence to support his well-honed instincts or identify the nature of the attackers, so he decided to watch and wait for this canny enemy of the Emperor to make their next move.

In 140.M41, several Imperial patrol vessels made grisly discoveries in the Athena Sector. A number of Imperial merchant starships and warships, one of them an Emperor-class battleship, were discovered to be drifiting through the void uncontrolled. Upon being boarded, it was learned that the crews of all these ships were dead, their stinking, disease-ridden corpses strewn along corridors and control panels, some still manning their stations. Each starship also bore the scars of weapons fire and a brief space battle, as well as signs of being boarded, though none of the enemy dead could be found. Inquisitor Horst puzzled over these developments while his Acolytes and spes brough him more news. A rumour had spread among the vessels of the Imperial Navy in the Segmentum that the attacks were being carried out by an ancient Chaos ship called the Plagueclaw, a vessel whose diseased followers were dedicated body and soul to Nurgle, the Plague Lord, and had been attacking Imperial shipping for close to 4,000 years. The infection of the decimated ships' crews and the reappearance of the Plagueclaw were no coincidences, a reality which became all the clearer when the Death Guard Traitor Legion, the Chaos Marines dedicated to Nurgle, sacked the hive world of Morganghast. Horst became convinced that the Forces of Chaos were planning another massive incursion against the Imperium united as Chaos Undivided. The watchposts around the Cadian Gate were put on high alert and Imperial Navy warships from all over the Segmentum Obscurus were ordered to defend the space around Cadia.

While Inquisitor Horst investigted the Chaos activity around Arx and its neighbouring star systems, events turned even more sinister in the Gothic Sector of Segmentum Obscuras, 2,500 light years from Arx. The Navigators of the Navis Nobilite reported greater disturbances than usual within the Warp of the Gothic Sector with the incidence of Warp Storms increasing as the year wore on. On many worlds in the sector, this news was received with panic, a situation made even more precarious by several religious fanatics declaring that the Emperor was displeased and was sending Warp storms to purge the sinful. A number of new hard-line religious sects formed, their adherents stricken with feelings of impending apocalypse. They were desperate for the Emperor's forgiveness and began to flagellate themselves and demand that their friends and neighbours purge themselves of all their sins and inequities in the sight of the Emperor. On many planets in the Gothic Sector these cults became very politically powerful, swelled by popular support to such a degree that the Ecclesiarchy (and often the planetary governments) could do nothing to stop the rampaging mobs of hysterical flagellants. As the religious hysteria spread, lynch mobs roamed hive cities and mining colonies alike seeking the impure. Improptu burnings and hangings became common as the desperately fearful citizens threw themselves into a fervour of eschatological abandon, scouring their friends and loved ones to atone for real or imagined sins against the Emperor. yet all was to no avail as the Warp continued to become more active, the frequency of Warp Storms and their intensity continuing to increase.

Under the cover of this widespread paranoia and religious excess, secret cults and covens insinuated themselves into positions of power, subvertign ever more people to their dark causes. Misguided followers of the Ruinous Powers openly proclaimed that Chaos would save humanity when the Emperor had turned from them. Thousands, even millions of desperate Imperial citizens were deluded by these false promises, flocking to these cults and the Inquisition's Ordo Hereticus was hard-pressed to root out every cultist, deviant, mutant and heretic. To make matters worse, several Imperial Navy vessels were destroyed in dock by plasma reactor overloads and magazine explosions. Though official reports declared the incidents to be accidents, many believed the tales of sabotage and rebellion within the Navy's own ranks.

While the Gothic Sector was being engulfed in anarchy, religious strife and confusion, INquisitor Horst was searching for more clues to the plans of the heretics. When he heard of a Chaos attack on the Imperial world of Purgatory, he chose to accompany the investigating fleet. There was one thing which made Purgatory different from dozens of other Chaos raids in the region - the device known as the Hand of Darkness. Its existence was known only to a few of the most trusted members of the Inquisition, for the Hand of Darkness was an incredibly ancient alien artefact located deep beneath the planetary surface of Purgatory. All attempts by the Adeptus Mechanicus to discern its purpose had failed, yet the legends of other, older races like the Eldar spoke of the Hand of Darkness with horror and revulsion. It was widely beleived to be a weapon of immense power. When Horst arrived on Purgatory, the Inquisitor's deepest fears had come true -- the Hand of Darkness had been taken. If the followers of Chaos learned how to activate the alien weapon, they would be able to unleash incredible destruction upon the defenders of the Imperium.

Horst knew of another artefact connected to the Hand of Darkness in the old xenos myths. Called the Eye of Night, it was located on the Ratling planet of Ornsworld. As Horst sped towards that world on the fastest vessel he could commandeer, a report came in by astropathic message of an attack upon the Ratlings. A small force of Chaos renegades had lanced close to where the Eye was embedded in an ancient statue, worshipped as a god by the Ratlings in pre-Imperial times. After a brief skirmish, an Imperial Guard recruiting force stationed near to the Chaos forces's landing site had driven off the raid. However, a month later Chaos starships blockaded Ornsworld and a full-scale invasion began. The defenceless Ratlings stood no chance against the depraved Chaos Space Marines and the death toll reacked into the millions as the hills and mountains of the world were scoured with fire and shells by the most potent followers of the Dark Gods. Lieutenant Compton- Hawkins, attached to the recruitment team, recorded the scenes that followed the attack:

“Piles of Ratling skulls towered over the plains, funeral pyres blackened the skies as the Traitors systematically wiped out everything in their path. The small settlement of Esmerelda’s Dale is now but a smoking crater, the bones of its 4,000 inhabitants crushed to powder and scattered over the surrounding area. A powerful seismic detonator brought down the [mountainside of the] Great Belly, sweeping away seven towns and 82,000 Ratlings, in a tide of crushing boulders and boiling mud slides.”

Among the carnage, the Eye of Night was torn from its mounting and the thief slipped away from the planet. The Forces of Chaos now possessed both the Hand of Darkness and the Eye of Night and thus the potential power to overthrow the Imperium of Man. Inquisitor Horst desired only to know where the Forces of Chaos would strike next.

The old Inquisitor began compiling scattered reports of unusual activity in an ever-widening area and learned of the Warp disruptions plaguing the Gothic Sector. As he headed for the region, more reports came in of sightings of Chaos starships in the region, reinforcing the notion that the Gothic Sector was the target of Chaos' next incursion. A month after Horst arrived in the sector in 142.M41, a cataclysmic shockwave passed through the Warp. The resulting massive Warp Storm engulfed the Gothic Sector in swirling tempests of Warp energy, cutting the sector off from trade or astropathic communication with the rest of the Imperium. The defenders of the Gothic Sector would face the darkness that was to come utterly alone.

Invasion, 143.M41

The first outright battles of what would be called the Gothic War were fought as the year 143.M41 came to its close. During the first few months of the conflict, Chaos fleets launched a number of wide-ranging attacks against Imperial Navy bases within the sector.

Reports of attacking Chaos fleets flooded in from all across the Gothic Sector as the Warp Storms reached their peak of activity. Much planning must have gone into their all-important first strike, as the Chaos fleets targeted a dozen major Imperial Navy bases in the sector. With no advance warning, the Traitors struck hard and fast, ambushing Imperial warships as they were in orbital dock or at rest at their stations. Caught unaware and already overstretched by the growing unrest in the sector, the Imperial Navy as poorly prepared to respond to this sudden offensive. At the world of Bladen, the Rhadamanthine had her starboard flight decks blow clean off by spatial torpedoes, while at Cherys, Doomfire bombers from the Heartless Destroyer damaged the Warp engines of the Battleship Lord Sylvanus so severely that it took nearly two years of repairs to before the warship could make Warp jumps of greater than 5 light years.

Orbiting Imperial space stations also fell to the Chaos forces, destroyed or captured by the swiftness of the attack. The loss of many orbital shipyards such as Tripol Docks, Port Imperial and Gathara Station was particularly disastrous, not only where Imperial starships were badly in need of refitting, but because they were soon put to use by the enemy. Captain Grove of the Admiral Drake, an old Relentless-class cruiser used as an Imperial Navy training vessel, was one of the few survivors of the Chaos attack at Halemnet Base in the Cyclops Cluster, which was typical of the attacks made by the Chaos warships. Grove and his crew were lucky to escape the vicious assault.

4th Watch, 3rd day of Euphistles. Under attack from renegade vessels. They approached from starward, blinding our surveyors. Long range torpedo strikes have destroyed the Vanguard [a Dauntless class light cruiser] and crippled Indomitus Imperious [a Lunar class cruiser]. Broke from dock with the reactors still at 75% of operational capacity. Engaged in short ranged exchange with squadron of renegade escorts, disabling our starboard batteries and destroying the torpedo tubes.

Fires broke out in the port quarter galleries; the emergency bulkheads had to be lowered. Casualties estimated at 5,000 or more, many of them gun crews on the starboard decks. We are attempting to disengage, trying to avoid a Slaughter class coming in around Halemnet’s gravity well. Ordering all available power to the engines to outrun him. Time to visit the chapel and pray for the Emperor’s protection.

Fortunately for the crew of the Admiral Drake and many other Imperial vessels, the Chaos fleets were not disposed towards lengthy battles, preferring instead to hit hard and then retreat, leaving the Imperial Navy suffering heavy losses, with many of its capital starships destroyed or needing months of repairs and refitting to return to operational capacity.

Yet the Chaos fleets did not achieve total success in their first strikes. In a few battles the Traitor Fleets suffered serious defeats, most notably during the defence of the hive world of Orar. When one of the many Chaos warfleets involved in the conflict, led by the Chaos Warmaster Malefica Arkham, ambushed the Imperial battlegroup that was stationed in orbit of Orar, they did not find their enemy taken unawares. Having just received orders to help put down a rebellion in a neighbouing star system, the Imperial battlegroup, led by Captain Compel Bast on the battlecruiser Imperious, was just preparing to break orbit. Already at full alert status, the Imperial flotilla easily evaded the attackers' initial spatial torpedo salvo and counter-attacked. What happened next is best summed up by Bast himself:

“Unable to abort their attack, the Chaos ships swept onwards into a hail of torpedoes, gun deck fire and lance shots from Orar’s orbital defences. Our nova cannon struck the reviled renegade Soulless full on, crippling the vessel in a huge blast of gas and debris. Extra beverage rations to the gun crews that night.

“As we closed in for the kill, the other Chaos ships abandoned their fellow vessel to its fate and attempted to escape. With a torrent of fire pouring into its breached hull, the Soulless finally destroyed itself as its warp drives imploded under our continuous bombardment. Arkham’s ship, the Deathbane, had its bridge smashed to pieces by a volley of fire from the Iron Duke, and rumours say that Arkham was the only man on the bridge to crawl from the wreckage, somehow protected by his Dark Masters.

“I cited our attack craft crews for their admirable performance of their duty. Several of our bomber wings were instrumental in reducing the Deathskull to a hulk. Unfortunately, we were unable to claim our prize as the hulk was gripped by Orar’s pull and broken asunder in the upper atmosphere.”

Aided by the planet's orbital defences, the Imperious crippled the Chaos battleship Soulless with a blast from its Nova Cannon and the Imperial vessels went on to score a rare victory against the Chaos warfleet. Only a handful of Chaos escorts escaped without damage and the battlecruiser Deathbane and its fleet were pursued out of the system by vengeful Imperial captains.

Orar was the only major setback suffered by the Forces of Chaos during the opening stages of the Gothic War. In one incident a small Chaos warfleet consisting of several Iconoclast and Infidel-class escorts, heading for a raid on Denerair in the Cyclops Cluster, fell foul of the numerous bands of Ork pirates in the region. Using their traditional tactic of lurking in an asteroid field for an unwary victim, the Ork vessels emerged from hiding and plunged into the heart of the Chaos fleet. Unable to use their greater manoeuverability in the swirl of asteroids, gas and dust clouds, the Chaos starships were mercilessly hammered by the Orks and not one Chaos vessel survived the battle. Such occurrences were rare and the greenskins were as happy to continue attacking Imperial shipping as they were to fight against the warfleets of Chaos.

The Battle of Blackstone IV

The initial Chaos attacks struck at important Imperial installations such as Adeptus Mechanicus Forge Worlds and orbital naval bases used by Battlefleet Gothic. Of the 17 such bases in the Gothic Sector, six of them were founded upon the Blackstone Fortresses. The Blackstone Fortresses were immense defensive bases constructed millions of years before by an unknown alien hand that had remained dormant since their dicovery by the Imperium in the 32nd Millennium. Even with most of its poorly-understood systems inactive, the Blackstone Fortresses had been transformed into incomparable Imperial Navy bases. After extensive refitting by the Adeptus Mechanicus, with Imperial defence turrets and primary weapons systems added, the Blackstone Fortresses' defensive capabilities rivalled those of the Naval Command stations at Port Maw itself. It was the pride of Battlefleet Gothic that no Blackstone Fortress had ever been taken by an enemy.

This was to change at the Rebo System, where the Imperial naval base Blackstone IV orbited that system's fifth world. A Chaos fleet, probably led by Abaddon the Despoiler himself, struck at Rebo V. The Imperial starships on station put up a ferocious defence, but were ultimately overwhelmed by the size of the fleet facing them. Twenty capital ships, including two Despoiler-class battleships and a score of escorts, swept through Rebo's outer system defences and attacked Blackstone IV.

The battle was short and bloody - just as the Chaos fleet approached within range of the fortress, Blackstone IV's power systems shut down completely. With its energy grid down, the fortress' guns were unable to fire, the armoured gates to the fighter craft bays could not open and the personnel on board were defenceless. Soon after this turn of events was transmitted in a final message by the station's Chief Astropath, Blackstone IV fell to the invaders. These was no more word out from the Rebo System and it was assumed as a matter of course that the Chaos forces had left no Imperial survivors. The Battle of Blackstone IV was to be the first of a number of critical blows unleashed by Chaos that imperiled Imperial forces right from the start of the conflict.

The Death of Savaven

Even as the Warmaster Abaddon pushed home Chaos' attack at Rebo, more disater befell the Loyalist defenders of Gothic Sector. At the world of Savaven, a Cardinal world of the Ecclesiarchy, the few system defence ships could do little to protect the planet against a new and unprecedently powerful Chaos starship. Simply called the Planet Killer, this monolithic starship bristled with gun decks, lance batteries and torpedo launch systems. As the defence monitors withdrew from its implacable advance, the Planet Killer made orbit over Savaven.

Drawing upon unimaginable resources of power, the massive vessel unleashed an energy beam from a number of ports on its surface that lasted for almost thirty minutes and cracked the very crust of the planet. The bolt bored its way thropugh miles of the planet's crust and seared through the molten mantle beneath. As the attack finished, the magma surged forth through the continent-sized would the blast had made in the planet's crust. breaking Savaen apart from within. The oceans boiled, the ice caps melted and whole continents sunk beneath the blazing tidal wave of molten rock vomited forth. Savaven was blown out of its natural orbit by this titanic release of geothermal energy and eventually simply imploded into millions of rocky fragments. Only an incredibly dense asteroid field now lies in orbit of the star where Savaven once circled. There were fourteen billion people living on Savaven, who all died in less than an hour.

The effect on Imperial morale of this new weapon unleashed by Chaos was predictably devastating. All had heard of an order of Exterminatus being carried out upon a world by the Inquisition or the Space Marines using cyclonic fusion torpedoes, virus bombs or mass drivers, but to know the enemy had the ability to destroy an entire planet from the inside out, not just all life upon its surface, was the most chilling though that any Imperial crewman or soldier had ever faced. As the Imperial Navy reele at this news, Inquisitor Horst was left wondering if this was the power that had been gained from the Forces of Chaos' possession of the Hand of Darkness and the Eye of Night. If not, things were perhaps looking even worse for the Imperium.

The Eldar Problem

A constant irritant for Lord Admiral Ravensburg, the overall commander of Battlefleet Gothic, was the presence of a large number of Eldar in the Gothic Sector, making swift forays as raiders from their hiding places within the Graildark Nebula. It is believed by the Inquisition that an Eldar Craftworld was in the sector during the war, though there were no confirmed sightings and its location was never successfully determined. Of the pirate forces plaguing the Imperium, the Eldar force called the Executioners became highly active as the Gothic War progressed, until the number of their raids and attacks had increased from only three in 143.M41 to right n 147.M41. Unable to track the advanced Eldar starships back to their base and strongly suspecting that they were connected in some way to the elusive Craftworld in the sector, Ravensburg could do little to defend against the xenos and it was up to individual battlegroup commanders to decide how best to against such slippery foes.

Not only the Eldar preyed upon the transports and merchantmen of the Imperium. Bands of human pirates, Chaos renegades from the Eye of Terror and even the vessels of other alien species all increased their activity as the anarchy caused by the Chaos invasion spread across the sector. Called Wolf Packs by the Imperial Naval officers who chased them, these roving bands of small vessels hunted the starships and convoys of anybody and everybody in the sector. The Imperial Navy was fighting two enemies: the Chaos warfleets and the Ork, human and Eldar pirates that had always been a threat to Imperial shipping even before the Gothic War began. Everywhere, the Imperial forces were on the defensive, driven from planet after planet and system after system. Lossess were high and the shipyards and orbital space stations fought a battle with one another over the restricted supply of materiel and manpower. Darkness seemed to be falling with increasing swiftness over the Gothic Sector.

Abaddon and the Blackstone Fortresses, 144.M41

LUKITAR STATION

With the threat of Abaddon’s planet killer looming over them, many Imperial worlds surrendered without a fight. Sub-sector after sub-sector fell out of Imperial control and with them a number of shipyards and orbital docks. As the Imperium faced increasing difficulties in repairing its vessels, building new ones became ever more unlikely. With its critical early strikes, Chaos may well have won the war before it had even started. There was some hope for the Imperial Navy. On a desolate moon orbiting a gas giant in the Lukitar system was an Adeptus Mechanicus facility. The Tech-Priests were already researching the wisdom of their predecessors to uncover knowledge of more powerful weapon systems, more efficient drives and better shield generators. A few Imperial ships were fitted out with these improved systems, but the results were never entirely satisfactory. A ship could only provide so much power and if gunnery was improved, communications would suffer; if the engine power was increased, the shield generators could not be sustained. The search continued, with each new development slightly more successful than the last. Then the ships of Abaddon arrived. Commodore Vandez commanding 202 Red squadron, consisting of four Sword class frigates, was among the first Imperial vessels to sight Abaddon since his attack on Blackstone IV.

2nd Dog Watch, 19th day of Aphrodael, Lukitar system.
The reports from the guardian stations were correct. Our assayers have picked up an energy pulse of unimaginable magnitude. The crew are whispering fearfully of the Planet Killer, but that was last sighted in Saviour, 65 light years away. We are proceeding at full power to investigate.

9th Watch, 19th day of Aphrodael, Lukitar system.
Even seeing it with my own eyes, I do not believe it! Several renegade capital ships are heading in-system, with a dozen escorts. With them is a Blackstone Fortress! Damn my eyes, but it’s true! It looks different, more organic; somehow alive, if that were possible. Our surveyors have picked up several weapon systems which are not Imperial in construction. How have they managed to wake the beast? Emperor’s blood, they’re building up energy to fire, even at this range.

3rd Watch, 1st day of Sanacleus, Immaterium.
We have left behind what remains of Lukitar station. The captured
Blackstone Fortress proved almost impregnable to our weapons, those few of us who could fight through to attack it. It has weapons the like of which I have never seen, even when fighting Eldar pirates, or chasing down Fra’al raiders in Bhein Morr. The Fortress has pummelled Lukitar station to rubble, taking only a few minutes with all its armaments brought to bear. It is only a seven light years jump from here to Brinaga where Blackstone VI is stationed. We are proceeding with all speed to Brinaga to warn them of the attack, for I believe the renegades will attempt to capture another of the Blackstones. I pray to the Emperor we can stop them.

Even with Vandez’s warning, there were few available ships left to defend Blackstone VI. As with the capture of the first Fortress, the Chaos followers had some means of controlling the Blackstone Fortresses from afar, able to shut down its power systems and turn it into a death trap for the tens of thousands of personnel aboard. Brinaga system fell to Abaddon four months after the attack on Lukitar.

IMMEASURABLE POWER

While Lord Admiral Ravensburg pondered the many military and logistical problems facing his isolated sector, he was visited by Inquisitor Horst. What passed between them was never recorded, though it is widely believed that the revered Inquisitor told Ravensburg of the Hand of Darkness and the Eye of Night. A plan was formulated to try to recapture the Blackstone Fortresses by covert means rather than open attack.

However, before this plan achieved any visible results, news came through of another assault by Abaddon’s fleet, this time at Blackstone I in the Fularis system. The personal log of First Lieutenant Elijah Borgia of the Vindictive was recovered from the hulk of the ship, found floating towards the Fularis star:

“We are in luck today. [Abaddon’s fleet] has attacked from the other side of Fularis II, which means they’ll have to dare the orbital and planetary defence systems to get to Blackstone I. We have only just upgraded our weapons on Fularis II for just such an occurrence and I doubt that even with his two Fortresses, our enemy will survive.”

Borgia’s early optimism was to be cruelly shattered:

“The two Blackstones have taken up station five thousand leagues from each other, some seventy five thousand leagues from Fularis II and just out of range of the weapons platforms, except for the torpedo launchers. We are picking up an energy surge in the two Fortresses: they’re powering up for something. Tech-Priest Flavix says there’s some kind of energy exchange between them. Emperor’s teeth, I can see it myself now, a column of shifting energy linking the two fortresses together. The surge is still rising, the power beam becoming more visible. The damned Astropath is screaming now, yelling something about a breach into warp space. What hellspawned trick are they up to? Oh my…”

Other recovered evidence points towards an energy beam being unleashed towards Fularis II. The Vindictive was caught full on, her shields overloaded instantly and outer hull vaporised as the energy wave passed over the ship. Fularis II was later found with its atmosphere stripped off and the surface scoured to a rocky plain. Of Blackstone I, there was no sign.

144-149.M41 – THE WAR CONTINUES

SLAUGHTER AMONG THE STARS

From the Hammerhead Deeps to the Cyclops Cluster, Imperial ships fought desperately to hold back the Chaos ships that spilled into the Gothic Sector. In some areas, the Emperor’s forces were hurled back by the ferocity of their foes, while other regions, protected by more skilled or experienced battlegroup commanders, held against the initial impetus of the Chaos attack. It is impossible to chart exactly the ebb and flow of battle and many worlds changed hands four, five or even six times during the period of fiercest fighting. By 147.M41, the Lysades sub-sector was almost entirely overrun and Chaos ships held sway in over a dozen systems surrounding Port Maw.

However, in the Cyclops Cluster the Orks gave the Chaos vessels stiff resistance and from staging points in the Quinrox Sound, the Imperial fleet launched many counter-attacks, pushing back the spread of Chaos for months before being forced to turn their attention to incursions elsewhere. While the Imperial Navy and the renegades duelled across the stars, the attacks from Orks, Eldar and Human pirates increased. With the watchful eye of the Imperial Navy elsewhere, these bandits had an almost free rein. Convoys were captured, raiding parties sacked cities and on dozens of worlds, millions died from disease and starvation. Those convoys that did get through safely often found enemy warships prowling through their destination system, blockading all craft entering and establishing a stranglehold on the worlds they besieged. On the hive world of Stranivar three hive cities, with inhabitants running into a hundred billion souls, were overcome with rioting due to the shortages of drinkable water. With no incoming supplies, the world’s own recycling centres were unable to cope and four fifths of the population died from dehydration before the next convoy managed to break through the Chaos blockade. The docks and shipyards were frequently starved of supplies and ships which put in for repairs and re-arming were often sent into battle with only makeshift refits and half-empty magazines.

THE PIRATES’ HAVEN

While Lord Ravensburg’s forces struggled with the ships of the Chaos Warmasters, the Imperial fleet made significant progress against another deadly foe. A rough confederacy of nearly two dozen pirate bands had gathered in the Quinrox Sound. With over 50 escort-sized vessels, a captured Gothic class cruiser and two salvaged Lunar class cruisers, the marauders had become a serious threat to the security of shipping in the sub-sector. Lord Admiral Ravensburg, unable to turn his attention from stemming the Chaos incursion, ordered Fleet-Admiral Mourndark to deal with the pirates in any way he saw fit. Mourndark drew ships from battlegroups across the sector, including the Sword of Orion, Havock, Uziel, Fortitude and the fearsome Cypra Probatii. Along with these capital ships, Mourndark also took command of the 24th Destroyer Squadron [Widowmakers], the 1st Frigate Echelon [Eagle Claws] and the Sword class frigates of the Anvil 206 Patrol Flotilla. With a large convoy of empty transports, Mourndark lured the pirates into attacking. When the Imperial ships counterattacked, Mourndark ordered that at least one of the renegades be allowed to escape. With the aid of the Master Navigator Absalom Draal, Mourndark and his fleet were able to follow the surviving pirates back to their lair in the Barbarus Costa system. Confident in the knowledge that they were safe in their den, the pirates had given little thought to defences. The Imperial attack came as a total surprise, as Mourndark concluded in a report to Lord Ravensburg after the battle:

“We fell upon them like hounds at the chase. They tried to scurry and bolt for their holes, but my escorts were ready for them. The Cypra Probatii herself claimed fifteen kills that day and their losses must have been in excess of thirty ships in total. Many fled to the surface of Barbarus III, thinking themselves safe from our guns. How wrong they were. Using plasma torpedoes modified by Magos Urilun of the Adeptus Mechanicus, we set fire to the atmosphere of the near-deserted world, burning them out. Only three vessels emerged from the conflagration, asking for clemency. Our guns showed them the mercy of the Emperor!”

With a large proportion of the pirates dealt with in one blow, Ravensburg was able to concentrate his forces onto fighting back against the Chaos fleets once again.

150-151.M41 – THE IMPERIUM RESURGENT

THE BATTLE OF GETHSEMANE

Knowing that although the Chaos ships were more numerous overall, they were divided into many smaller fleets, it was Lord Ravensburg’s hope that he could destroy his attackers if he could bring the weight of Battlefleet Gothic to bear against each of the Chaos fleets individually. This was a very risky ploy, because to amass the battlefleet in any strength meant weakening convoy escorts, system patrols and squadrons on anti-pirate duties. Ravensburg stated his reasons in a missive to Inquisitor Horst, saying:

”These are troubled times that require resolute action. If we do not act boldly and with the confidence of the Emperor we will be bled dry within ten years and we will have lost the whole sector to our enemies. Not only will a decisive blow eliminate enemy vessels, it will send a message to the Chaos fleets and the Imperial forces alike – the Imperium is not going to give up without a fight.“

After numerous aborted attacks and false starts, Ravensburg saw his first real chance in mid 151.M41, when scout vessels reported a Chaos fleet moving en masse towards the Gethsemane system. Ordering his task force to get underway with all possible speed, Ravensburg took personal command aboard the Divine Right. With seventeen capital ships (including two battleships and two battlecruisers) and twenty escorts under his command, Ravensburg pursued the enemy fleet into the Gethsemane region. Suddenly becoming aware of their plight, the Chaos forces headed out- system again to try to get far enough from Gethsemane’s star to make a warp jump. Ravensburg detached the fastest vessels in his fleet to pursue and a week-long sternchase ensued. What happened next was recorded in the memoirs of Captain Blythe of the Guardian:

“As we followed the fleeing foe, signals came in warning of another enemy fleet on a closing course. We had been lured into a trap! Bolstered by a further twelve ships, the Chaos fleet turned on us and it was all we could do to evade the bulk of the enemy. Even in doing so, we lost three destroyers and four frigates in a series of small skirmishes. The enemy losses totalled at least five escorts and maybe as many as ten or more. With all of our big guns in Lord Ravensburg’s command, there was little to do but run. The hunters had become the hunted!”

Blythe and his battlegroup headed back towards the vicinity of Ravensburg’s main fleet, but even with Ravensburg’s capital ships, the Imperial forces were still outgunned to a serious degree.

For three days the two fleets circled and dodged each other through the system, neither fleet commander prepared to commit the bulk of his ships against an enemy whose exact position was unknown. Three weeks after arriving in the system, Ravensburg’s fleet and the Chaos ships clashed. Six Firestorm class frigates located the Chaos fleet near to Gethsemane II, using the cover of several dust clouds to avoid being detected themselves. Seizing the opportunity, the Lord Admiral moved his whole fleet in on the attack. Ravensburg’s Cobra destroyers launched several torpedo salvoes at extreme range – although they had little hope of inflicting damage, the torpedo attacks forced the Chaos ships to alter their heading so that they were moving towards the Imperium’s capital ships. Flag-Lieutenant Martyrn, aboard the Divine Right, related the battle’s events:

“Forced into a head-on clash with our fleet, the Chaos vessels came off poorly in the initial exchange of fire. Salvoes of our torpedoes screamed into their fleet, some evaded, others hitting home with blossoms of explosions. With our forward shields and armoured prows, their return fire did little damage. Our escorts carefully kept the enemy herded in a compact mass as we passed through their lines. The ship shook as we fired both broadsides simultaneously. Then Lord Ravensburg gave the order and we poured a continuous fusillade into their ships. The stars were thick with the enemy, we could hardly miss at that range.”

The Imperial fleet tore through their adversaries, crippling four capital ships and destroying eleven escorts in the initial pass. Rather than turning to fight, which with hindsight would have given him the greater chance of victory, the Chaos Warmaster ordered his fleet to continue on their course in a bid to escape.

THE EXECUTIONERS’ BLOW

It looked as if the Chaos fleet would escape justice again, as the faster renegade vessels accelerated away from Ravensburg’s pursuit. Even as the enemy drew away, more drama was to occur, as this account by Captain Drew of the Fortitude shows:

“They attacked without warning – one minute the screen was clear, the next a veritable armada of Eldar ships had appeared in front of the Chaos fleet. Recognising the colours of the Executioners amongst their vessels, we feared for our lives. Even as we attempted to haul onto a new heading, our dread became ecstatic happiness. The Eldar attacked the enemy, not us! I remember hearing cries of joy across the bridge as a pulse of lance shots burnt through the hull of one of their battleships, sending debris tumbling and flames crawling along its upper gun decks.”

Caught between the attacking Eldar and Ravensburg’s fleet, the Chaos ships were annihilated, although a dozen more of the Emperor’s vessels were crippled or destroyed before victory was finally attained. Why the Eldar decided to lend their weight to the Imperial cause was never discovered, though it is a common belief that they had finally heard of Abaddon’s capture of the Blackstone Fortresses and had seen an alliance as their only chance of survival.

THE TIDE TURNS

As the news of Ravensburg’s great victory in the Battle of Gethsemane was spread throughout the fleet, even more promising tidings were to come. In the late months of 151.M41, the warp storms that had isolated the Gothic Sector began to abate and several ships from neighbouring battlefleets arrived to reinforce the Lord Admiral’s bloodied fleets. The battle barges and strike cruisers of several Space Marine Chapters also arrived, bringing fresh, elite troops to the fighting. The Imperium’s solid defence, though broken in places, had prevented the Chaos fleets from achieving swift victory, and with the help of the Eldar and ships from nearby sectors, the Emperor’s servants could go on the offensive.

THE DESTRUCTION OF TARANTIS

Just as Ravensburg had never contemplated defeat, it seems that Abaddon was equally loth to give up what he had won. With two, possibly even three, Blackstone Fortresses under his command, it was Abaddon who was the greatest threat to Imperial worlds in the Gothic Sector. Just how much of a threat was not realised until the attack on the Tarantis system. On the edges of Gothic Sector, Tarantis was a common gathering ground for ships entering or leaving the region from Tamahl Sector and so it was here that Abaddon tried to stem the flow of reinforcements coming in.

His main fleet, accompanied by all three of the missing Blackstone Fortresses, swept aside the few Imperial ships close to where it broke from the warp. Closing rapidly into the system, the cruisers and battleships of the Chaos armada punched a hole through the defenders to allow the Blackstone Fortresses to break through. Countless millions of navy personnel and Imperial Guard died, planets were destroyed and an uncountable number of innocents perished as the two mighty fleets clashed, but what happened next was to totally eclipse all the horrific events of the war so far.

Combining their power together in the same fashion as at Fularis, the Blackstones unleashed a massive energy wave into the Tarantis star. With their objective complete, the Chaos ships conducted a fighting withdrawal and then jumped into warp space once more. For a whole month, the Tarantis star raged and boiled. Tortured storms moved across its surface, its corona expanding to engulf the two nearest worlds. Any that could leave fled the system, but to evacuate the populations of three worlds was an impossible task. Four weeks after Abaddon’s attack, Tarantis’ star went nova, wiping out everything for many thousands of billions of miles in every direction in a storm of gas and plasma. Tarantis, a whole star system, was no more and Abaddon had the power to unleash this destruction wherever he wished.

THE TRAP IS SPRUNG

Lord Ravensburg firmly believed that Abaddon would try to capture the other three Blackstone Fortresses, but he had no idea against which of the three the Chaos Warmaster would strike next. The hunt continued for six months, with Imperial and Eldar ships patrolling through long forgotten systems in a desperate bid to find Abaddon and his horrific weapons. Then the forces opposing Chaos achieved a breakthrough – the Eldar had located Abaddon’s fleet in the Lower Lysades and were able to use their sophisticated ships to trail him through the warp. From his course it was clear that the Warmaster was preparing to launch an attack on Schindlegeist, where Blackstone V floated in the depths of space. Leaving only a few vessels to deal with the other Chaos fleets, Ravensburg and the Eldar raced to reach Schindlegeist before Abaddon. Using ancient warp gates shown to them by the Eldar, the Imperial Admirals sped across the sector and arrived five days before Abaddon was due to reach the area. With a constant stream of information concerning Abaddon’s actions, the Imperial ships and Eldar lay in wait.

Outnumbered and caught by surprise, there was little the traitorous ship captains could do except die fighting. For three days the two mighty fleets battled, inflicting horrendous casualties on both sides. But for all their ferocity, the Chaos ships simply could not match the forces arranged against them. As the third day of fighting drew to its bloody conclusion, Abaddon once more broke the Blackstone Fortresses through the Imperial defence and headed towards the star. Ravensburg ordered all available ships to intercept them, though he knew there was little he could do to stop the behemoths. Only the Flame of Purity was close enough to attack, but the battlecruiser’s weapons had little effect against the huge stations. As the Fortresses built up power for the cataclysmic attack, they were again linked by powerful energy beams. Seeing only one chance, Captain Abridal ordered all power to the shields and drove the Flame of Purity into the middle of the converging energy waves. The ship was destroyed almost instantly, scattered into its constituent atoms. However, the detonation had expended the Fortresses’ power and, as Abridal had hoped, the Blackstone Fortresses would take some time to accumulate the energy required for another attack. Luckily, time was something that Abaddon had run out of.

ABADDON’S DEFEAT

Their power systems drained, the Blackstone Fortresses could do little. Abaddon managed to escape into the warp with two of them, after a lengthy chase to the edges of the Schindlegeist system and a jump into warp space dangerously near to the gravity well. The Imperial fleet closed in on the third, unleashing all of their weapons, although still to little effect. Finally, two strike cruisers from the Angels of Redemption Space Marine Chapter, combined with assault boats from the Divine Right, boarded the isolated Blackstone in an attempt to recapture it. Ensign Goldwyn was part of the Navy’s boarding party and he later reported to his superiors:

“We were astounded to find no crew aboard the Blackstone Fortress. There was no opposition at all to our boarding and on entering I found it entirely unrecognisable from the base where I had been trained. The walls themselves pulsed with energy, the surface of which had become a deep-veined black – totally unlike the harsh white-painted corridors and rooms I had called home for six years. There was no sign at all of the modifications made by the Tech-Priests, as if our intrusion had been totally expunged. We had been aboard for perhaps an hour when suddenly a high pitched whine filled the air and the walls became ruddy in colour. A sense of panic filled our hearts and we hurried back to the Sharks [assault boats]. We were just in time, as no sooner had we left than the Fortress began to break up, slowly shattering into thousands of fragments. It should have been a happy moment to see our enemy destroyed but, although I cannot say why, my heart was filled with sorrow and I could not get over the feeling that something magnificent had died.”

At about the same time that the recaptured Blackstone destroyed itself, the other Fortresses across the Gothic Sector also self-destructed.

Nobody knows if the Fortresses under Abaddon’s control destroyed themselves in a similar fashion:rumours have the Chaos Warmaster sighted both with and without the ancient engines of destruction. How or why the Blackstone Fortresses were obliterated remains a mystery, but Inquisitor Horst reportedly said to Lord Ravensburg:

“Who can tell what Abaddon could have done with all six? Some things are too dangerous to be allowed to exist and someone or something decided that the Blackstone Fortresses are amongst those things…”

152-160.M41 – THE CLOSING YEARS

OVERWHELMING FORCES

Many of the Chaos Warmasters followed Abaddon and fled back to the Eye of Terror, to nurse their hatred and bitterness until another opportunity to attack came. Four battlegroups, each consisting of several dozen capital ships and escorts, systematically engaged and destroyed many of those who remained, eradicating them each in turn. In the Port Maw sub-sector, titanic running battles between Admiral Storn’s second cruiser battlegroup and the warfleet of Heinrich Bale lasted for two years, as the Chaos ships slipped from system to system, turning to fight when the odds were in their favour, fleeing before the Emperor’s wrath at other times. The battle for Quinrox Sound claimed yet more lives as solitary Chaos vessels sped through the tangled debris, picking off the occasional Imperial escort or cruiser sent to hunt them down.

THE STAIN IS CLEANSED

Although the battles across the stars were drawing to a close, it took a further eight years to retake the worlds that had been captured by the forces of Chaos. Many of them were utterly devastated, their populations enslaved or sacrificed to the Dark Gods, the lands ravaged by war. Slowly but surely, the Imperial Guard scoured these planets of the taint of Chaos. The Missionaries and Confessors of the Ecclesiarchy set about restoring faith in the Emperor and the Inquisition hunted down those who had collaborated with the followers of the Dark Gods. However, the fight is never truly finished. There are worlds within the Graildark Nebula that still await the Emperor’s fleets to free them; there are scattered Chaos ships, and even two or three fleets, that still roam the darkness between the stars of the Hammerhead Deeps and the Cyclops Cluster, waiting for their chance to strike again.

THE WOLVES SCATTER

As more warships of the followers of Chaos departed or were destroyed, Ravensburg ordered two of the large battlegroups to concentrate on the pirates who had grown powerful during the carnage. Like the Chaos fleets, they were each hunted down in turn, many of the bands breaking up and seeking sanctuary in forgotten star systems and in uncharted asteroid fields. The Orks of the Cyclops Cluster became the target of extensive pogroms, forced from worlds where they had enslaved millions, smashed from star systems where their crude ships had preyed upon Imperial shipping.

Twenty years of war had left deep scars and it will still take centuries of blood, sweat and toil to repair the harm, both physical and spiritual, that has been wreaked by Abaddon and his minions.

THE REWARDS OF VICTORY

For the Imperial Navy, and Battlefleet Gothic in particular, the cost had been high, both in human life and in numbers of ships. Great sacrifices had been made and great heroes had met the challenge. Through the determination, courage and loyalty of every man in the Navy, the war had been won.

The High Lords of Terra recognised the efforts of the entire sector fleet and the name of each crewman who served in the war, from Lord Admiral Ravensburg to the lowliest rating on the smallest merchant ship, was engraved upon a specially constructed monolith, which stands ten times the height of a man in the Chambers of Heroes in the Imperial Palace itself. Inquisitor Horst slipped away to pursue his duties elsewhere and it is rumoured that he spent the rest of his life hunting Abaddon, questing to find out what had become of the Blackstone Fortresses Abaddon may have escaped with. Of the success of his selfimposed mission, no report has ever been made and he has not been seen since the end of the Gothic War.

Through those dark times, the Gothic Sector had survived and life would eventually return to normal for the brave men of the Imperial Navy – the running battles with Eldar pirates, the constant search for traitorous smugglers, the crushing of heretics and rebels and the thousand other jobs for which Humanity owes the Imperial Navy its eternal thanks.

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16 Re: Rogue Trader la data de Lun Iul 04, 2011 8:11 pm

Garak

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Admin
By the way since you have gathered your allies maybe I should tell about their ships (and what they know about the opposition).


Allies:

Abel Gerrit has the Maxim’s Gambit (a Havoc-class merchant raider)




Jeremiah Blitz has the Ordained Destiny (a Lunar-class cruiser)




Madame Charlabelle has the Grace of Sopha (a Vagabong-class merchant freighter)






Neutral:

Lady Sun Lee has the Nihontu (a Dauntless-class light cruiser)



plus three Sword-class frigates



Rivals:

Hadarak Fel has the Fel Hand (a Firestorm-class frigate similar to yours)

Krawkin Feckward has the Chains of Dusk (a Hazeroth-class privateer)

Baron Djanko Scourge has the Hammer of Truth (a Dauntless-class light cruiser)




and Lord Admiral Bastille the Seventh has the Colossus (a Luner-class cruiser)



plus 3 Dauntless-class light cruisers and 6 Sword-class frigates.







Also about the Light of Terra. All three of your allies would like to return it to the Imperial Navy for profit (the Navy will give a serious reward to anyone who brings back this ship because a)an Apocalypse-class is very rare -yes, they'd hunt you down in order to take it- and b)this one is also a Holy Relic).

Oh and xp: 800



Ultima editare efectuata de catre Garak in Mar Iul 19, 2011 9:20 pm, editata de 1 ori

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17 Re: Rogue Trader la data de Lun Iul 04, 2011 8:27 pm

Tarash_Bulba

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Furacios de blugi
Ce tare-i macro cannon-ul! Ala din exemplu cred ca e unul mic ca daca un cruiser are la 4 km, la cat arata de mari porturile macro tunurilor, ar trebui sa fie MULT mai mari.

P.S.: Tunarii din poza is cumva din Star Wars? Ce nepractice arata caschetele alea Laughing

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18 Re: Rogue Trader la data de Lun Iul 04, 2011 9:07 pm

Garak

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Admin
Poza e din 40k but this bit from Star Wars is funny: The most distinguishing part of the gunners was their large black helmets with a slit-like visor, designed to protect their eyes from the bright flashes of light from turbolaser and superlaser fire. Many gunners regarded this helmet as useless, as it limited peripheral vision and caused them to knock their heads into things.

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19 Re: Rogue Trader la data de Lun Iul 04, 2011 10:45 pm

Reapez

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Furacios Biban
Post my character pls Smile

ah si daca o sa fie in viitor o sansa sa tin un discurs zi-mi sa stiu sa il pregatesc dinainte Smile

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20 Re: Rogue Trader la data de Mier Iul 06, 2011 12:06 am

CyberFaust

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Furacios Biban
HOlly great wall of china text!

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21 Re: Rogue Trader la data de Sam Iul 09, 2011 5:28 pm

Garak

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Admin
@ Cyber

As you keep your mind open for astropathic messages you have another vision. You recall one crystal clear image that sends chills down your spine:





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22 Re: Rogue Trader la data de Sam Iul 09, 2011 6:12 pm

Tarash_Bulba

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Furacios de blugi
Garak a scris:@ Cyber

As you keep your mind open for astropathic messages you have another vision. You recall one crystal clear image that sends chills down your spine:


Oooo, da! Wallpapered! (Sau cum se zice pacilea p ela voi) Wink

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23 Re: Rogue Trader la data de Sam Iul 09, 2011 7:30 pm

CyberFaust

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Furacios Biban
That's not gonna be good for business.

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24 Re: Rogue Trader la data de Mar Iul 19, 2011 12:13 pm

Reapez

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Furacios Biban
Techpriests report!

XD zice-ti-mi si mie ce s-o intamplat in sesiunea de duminica Smile

did you got me that pirate hat i always wanted? Smile

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25 Re: Rogue Trader la data de Mar Iul 19, 2011 1:29 pm

Bogdan

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Furacios de Gin
Well you are now our Black Knight! Be happy! Be merry!

Tarash_Bulba a scris:
Garak a scris:@ Cyber

As you keep your mind open for astropathic messages you have another vision. You recall one crystal clear image that sends chills down your spine:


Oooo, da! Wallpapered! (Sau cum se zice pacilea p ela voi) Wink

Wallpapered too!

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